I said in my last transcriptions post that I’d probably transcribe the version of Ce qui fut sauve from the Shakugan no Shana movie. Well, here it is. It’s not much different than the version that appears at the end of the OVA though.
Ce qui fut Sauve (movie ver.)
As always, please tell me what you think! Comments, suggestions on what to transcribe next, etc. are all welcome!
This is Ce qui fut Sauve from the Shakugan no Shana (灼眼のシャナ) movie soundtrack. There is also a slightly different version used in the teaser for Shakugan no Shana Final.
When I first started writing GlassCalc, I never imagined how many cool new features I would come up with later. With the way some parts of GlassCalc are written, it’s becoming harder and harder for me to add in some of the things I want to add, so I’ve decided that the next major version of GlassCalc will be a rewrite of much of the code.
I’ve just started planning GlassCalc 2, and there are a few other projects I want to finish up before I even start writing code for it, (in other words, don’t expect it any time soon) but here are some of the features I have planned:
- Notify of updates with native Win 7 notifications if available. Clicking on notification bubble will open regular update window.
- Replace separate constants,variables, functions views with a single block containing all three items. Maybe use an accordion style control like Opera 11’s mail panel. This should save some vertical space and not look ugly when it is taller than the window.
- Replace function references block with a dedicated function reference window. Access it from the help menu. This window could also show the info that is currently in quickref.txt. Functions will be sortable alphabetically, by type, (trig, probability, etc.) or by the extension that added them.
- When hovering over a variable or custom function, show an “x” button to delete it.
- Remove “Input” text from input box. Put an “=” button to the right. Text/icon inside this button changes depending on context:
- If no text input, show “=”
- If auto-evaluate is on and input is simple, show result of expression. Button should smoothly expand to fit text.
- If auto-evaluate is on and input is complex (commands, multiple expressions) show “=”
- If another expression is still being evaluated, show spinner icon
- Add button to header of the history view that toggles between the view’s regular styling and plain text. This will allow selecting multiple lines at once.
- Redesign settings window. Most likely, place categories in list on the left like in Visual Studio. Keep window the same size no matter which category is selected.
- Maybe add a code-completion tooltip that would show all constants, variables or functions starting with what you’ve typed. Could activate automatically or on Ctrl+Space.
- Add option to display bases as a subscript, like 1001102
- Separate parser/evaluator from the UI thread so that GlassCalc will not freeze while performing long calculations.
- Add an “auto-evaluate” mode which evaluates expressions and displays the results as you type. Result of auto-evaluation will most likely appear to the right of the input box, though a dimmed result in the history view might work too.
- Replace slow, unfindable xml config files with an ini settings file at %AppData%\GlassCalc.
- Add extensions system. Extensions will be able to extend the default constants and functions and add scale factors. The user will be able to turn them on and off individually. Extensions will most likely consist of a single ini file with the extension’s name, author, and all the other info. If an extension requires a complex function that cannot be represented in a single GlassCalc expression, .cs scripts can be linked in. An xml file containing documentation can also be included.
I’m officially out of interesting titles for these update posts.
There are a good number of fixes and additions in this version. Check the changelog for all the changes, but here’s the highlights:
- Added sinc, rect, nCr and nPr functions. nCr and nPr are for combinations and permutations, respectively.
- Added phi and invphi functions. phi is the standard normal CDF function and invphi is its inverse. I’m not familiar with how this functions is supposed to work—I just used the implementation eli linked here—but it agrees with Wolfram Alpha for the few test values I tried. Please tell me if there are any cases where it gives a wrong answer.
- The “ans” variable now sticks to the bottom of the list so you can find it more easily.
- The side panel now shrinks a bit if you shrink the window so that the history view still gets at least half the width of the window.
- User-defined constants are now colored as such in the input box.
- Fixed a lot of formatting issues, especially with things not in base 10.
Check the GlassCalc page for download links.
Given today’s abundance of snow and lack of classes, I had some time to finish up a couple transcriptions I had been working on. Both are from Shakugan no Shana S (OVA) episode 4.
The first song is Ce qui fut sauve, which plays at the very end during the teaser for season 3. There is a slightly longer version from the Shakugan no Shana movie soundtrack, which I might transcribe later.
The second song happens near the end of the episode as Shana stops hijacking Junko’s existence and lets her fade away. I have no idea what this song is called, so I’m calling it Junko’s Disappearance Scene until I find out what it’s really named.
Ce qui fut Sauve (Season 3 Teaser ver.)
Junko’s Disappearance Scene
Please tell me what you think! Comments, suggestions on what to transcribe next, etc. are all welcome!
This song is… actually, I have no idea what it’s called, since it isn’t on any of the released soundtracks yet. It is used near the end of episode 4 of the Shakugan no Shana OVA as Shana stops hijacking Junko’s existence and lets her fade away. I’m calling it Junko’s Disappearance Scene until I find out what it’s really named.
This is the slightly different version Ce qui fut Sauve (from the Shakugan no Shana (灼眼のシャナ) movie soundtrack) which was used in the teaser for Shakugan no Shana Final.